AI Insights · Timothy · January 2023
Top 5 Roguelike Games on iOS in Kuwait Q4 2022
In Q4 2022, the top 5 roguelike games on iOS in Kuwait showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into their trends.
In Q4 2022, the top 5 roguelike games on iOS in Kuwait demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these games based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment experienced notable fluctuations in weekly revenue. The game saw a significant peak in the week of November 21, reaching around $23K, followed by a drop to approximately $1.8K by the end of December. Weekly downloads were modest, with a peak of 286 in early October, then stabilizing around lower figures. Active users showed a general decline from 829 in late September to 750 by the end of December, with slight increases in early December.
Hero Wars: Alliance RPG by Nexters Global LTD had a varied revenue trend, peaking at $3.4K in late November. Downloads spiked dramatically in mid-December, reaching 1K from a previous high of 60 in mid-October. Active users initially declined from 1.1K in late September to 521 in early December, but then surged to 1.4K by the end of the year.
AFK Arena from Lilith Games saw consistent weekly revenue with a notable peak of $3.3K in the final week of December. Downloads were relatively low throughout the quarter, with a highest of 53 in early November. Active users remained stable, fluctuating slightly around 100 to 140 throughout the quarter.
Archero by HABBY had a steady revenue trend with a peak of $1.2K in late October. Weekly downloads were modest, with the highest being 48 in mid-November. Active users remained relatively stable, ranging from 290 to 385 over the quarter.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd showed consistent revenue, peaking at $748 in late November. Downloads were highest at 148 in late October but declined towards the end of the year. Active users saw a peak of 305 in early November, with a gradual decline to 170 by the end of December.
For more detailed insights and trends on these games, visit Sensor Tower.